
class SweetCherryCan extends ConsumableAmmo;

#exec MESH IMPORT MESH=SweetCherryM ANIVFILE=MODELS\CherryCanAmmo_a.3d DATAFILE=MODELS\CherryCanAmmo_d.3d LODSTYLE=10 UnMirror=1
#exec MESH ORIGIN MESH=SweetCherryM X=0 Y=0 Z=20 YAW=0
#exec MESH SEQUENCE MESH=SweetCherryM SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=SweetCherryT FILE=Textures/CanopenerUVMap.pcx GROUP="Skins"  LODSET=2
#exec MESHMAP SCALE MESHMAP=SweetCherryM X=0.028125 Y=0.028125 Z=0.05625
#exec MESHMAP SETTEXTURE MESHMAP=SweetCherryM NUM=0 TEXTURE=SweetCherryT

defaultproperties
{
   AmmoAmount=30
   AmountPerCan=30
   MaxAmmo=199
   UsedInWeaponSlot(2)=1
   PickupMessage="You picked up a Sweet Cherry Can."
   PickupSound=Sound'CanPickupWatery'
   ItemName="Sweet Cherry Can"
   PickupViewMesh=SweetCherryM
   MaxDesireability=0.220000
   Skin=SweetCherryT
   Mesh=SweetCherryM
   CollisionRadius=20.000000
   CollisionHeight=10.000000
   bCollideActors=True
}
